Hi! I’m Lu Nascimento, a Brazilian artist residing in the Northeast of the UK.
I’m the Art Director and Co-founder of Bunnyhug, a game studio that crafts magical-realist games that unites charming visuals with introspective themes.
With 15 years of experience as a professional artist, 12 of those dedicated to the games industry, I strive to be a versatile artist that works with various creative disciplines - spanning across pixel art, UI/UX design, 2D game art, animation, concept art, illustration, graphic design, and art direction.
I hold degrees in Game Production from Bento Quirino and Audiovisual Production studies from Senac University in Brazil, and Concept Art at Imaginism’s in-house workshop, in Canada.
Outside of game development, I find joy in being a hermit, hanging around my dogs and partner, listening to books and exploring diverse artistic mediums - from pixels to delving into textiles and even taking it slow with oil painting.
I’m currently open to freelance work, please feel free to reach out to at lunascimento.art@gmail.com
About My Work
			Photo credit: Sophia Spring for BAFTA
Select Game Credits
- Magic Roll
 - Art Director
 - Bunnyhug
 - In Development
 
- Overthrown
 - Concept Artist
 - Brimstone
 - 2024
 
- Loco Motive
 - Environment Artist
 - Robust Games
 - 2024
 
- Moonglow Bay
 - Art Director
 - Bunnyhug
 - 2021
 
- Soccer Story
 - Pixel Artist and Animator
 - Panic Barn
 - 2022
 
- Songs of Conquest
 - Pixel Artist
 - Lavapotion
 - 2022
 
- Assemble with Care
 - Illustrator
 - Ustwo
 - 2019
 
- Wargroove
 - Visual Developer & Game Artist
 - Chucklefish
 - 2019
 
- Sparklite
 - Artist
 - Red Blue Games
 - 2019
 
- Timespinner
 - Artist
 - Lunar Ray Games
 - 2018
 
- Argentum Age
 - Illustrator
 - Open Source
 - 2016
 
- Realm Grinder
 - Illustrator
 - Divine Games
 - 2015
 
Honors & Awards
- BAFTA
 - Breakthrough
 - 2022
 
- MCV Develop
 - 30 Under 30
 - 2021
 
- MCV Women in Games Awards
 - Creative Impact of the Year
 - 2019
 
- London Games Festival
 - Emsemble
 - 2019
 
- Games Industry Biz
 - 100 Rising Stars
 - 2018
 
Select Press & Media
Talks, Panels & Jurys
2019
- BAFTA Games Award
 - Jury
 - Artistic Achievement
 
- BAFTA GURU Live
 - Panel
 - The Business of Indie Games
 
- Gamedev.World
 - Talk
 - Character Design in Low Resolution
 
- V&A Dundee Arcadia
 - Talk
 - Art Process to Collaboration
 
- Pride @ Playstation
 - Panel
 - How The Games Industry Can Support the LGBTQ+ Community
 
2017
- The Guardian
 - Panel
 - Gaming series: Nintendo Switch night
 
- GDCamp
 - Talk
 - Character Design in Low Resolution
 
- BAFTA YGD Awards
 - Jury
 
- Nordic Game Discovery Contest
 - Jury
 
Podcasts & Videos
2022
- BAFTA
 - Zachary Soares & Luciana Nascimento, Bunnyhug Co-founders
 
2020
- PlayUK 2020
 - The Value in Indie Art Direction
 
2019
- Holodeck
 - #36
 - PT-BR
 
2018
- Making Games is Fun
 - The Chucklefish Interviews #4
 
2017
- Código de Artista
 - Game Dev Camp
 - PT-BR
 
- Construindo Mundos
 - #13
 - PT-BR
 
- The Switch Cast
 - Pixel Perfect
 
2016
- Miçangas
 - #4
 - PT-BR
 
Publications & Exhibitions
2021
- Wireframe Magazine
 - #55
 
2019
- Squared Up! A Pixel Art Zine
 - Zine
 
- Pixel Vistas ピクセル百景
 - Book
 - JP
 
2018
- Power to the Pixel
 - Exhibition
 - Brisbane Powerhouse
 
Articles
2021
- GameIndustry.Biz
 - How to get a job in game art
 
- AKA
 - Interview
 
- Eurogamer
 - Have you ever gone to great lengths to save an NPC?
 
2019
- Evening Standard
 - Ensemble 2.0: Diversity comes in many forms at London Games Festival’s star exhibition
 
2018
- 3DVF
 - Feature
 - FR
 
