Hi! I’m Lu Nascimento, a Brazilian artist residing in the Northeast of the UK.

I’m the Art Director and Co-founder of Bunnyhug, a game studio that crafts magical-realist games that unites charming visuals with introspective themes.

With 13 years of experience as a professional artist, including a decade dedicated to the games industry, I strive to be a versatile artist that works with various creative disciplines - spanning across pixel art, UI/UX design, 2D game art, animation, concept art, illustration, graphic design, and art direction.

I hold degrees in Game Production from Bento Quirino and Audiovisual Production studies from Senac University in Brazil, and Concept Art at Imaginism’s in-house workshop, in Canada.


Outside of game development, I find joy in being a hermit, hanging around my dogs and partner, listening to books and exploring diverse artistic mediums - from pixels to delving into textiles and even taking it slow with oil painting.


I’m currently open to freelance work, please feel free to reach out to at lunascimento.art@gmail.com


  • Bunnyhug

About My Work


Photo credit: Sophia Spring for BAFTA

Photo credit: Sophia Spring for BAFTA

Select Game Credits

Magic Roll
Art Director
Bunnyhug
In Development

Overthrown
Concept Artist
Brimstone
2024

Loco Motive
Environment Artist
Robust Games
2024

Moonglow Bay
Art Director
Bunnyhug
2021

Soccer Story
Pixel Artist and Animator
Panic Barn
2022

Songs of Conquest
Pixel Artist
Lavapotion
2022

Assemble with Care
Illustrator
Ustwo
2019

Wargroove
Visual Developer & Game Artist
Chucklefish
2019

Sparklite
Artist
Red Blue Games
2019

Timespinner
Artist
Lunar Ray Games
2018

Argentum Age
Illustrator
Open Source
2016

Realm Grinder
Illustrator
Divine Games
2015

Honors & Awards

BAFTA
Breakthrough
2022

MCV Develop
30 Under 30
2021

MCV Women in Games Awards
Creative Impact of the Year
2019

London Games Festival
Emsemble
2019

Games Industry Biz
100 Rising Stars
2018


Select Press & Media

Talks, Panels & Jurys

2019

BAFTA Games Award
Jury
Artistic Achievement

BAFTA GURU Live
Panel
The Business of Indie Games

Gamedev.World
Talk
Character Design in Low Resolution

V&A Dundee Arcadia
Talk
Art Process to Collaboration

Pride @ Playstation
Panel
How The Games Industry Can Support the LGBTQ+ Community

2017

The Guardian
Panel
Gaming series: Nintendo Switch night

GDCamp
Talk
Character Design in Low Resolution

BAFTA YGD Awards
Jury

Nordic Game Discovery Contest
Jury


Podcasts & Videos

2022

Red Tunic Podcast
#29

BAFTA
Zachary Soares & Luciana Nascimento, Bunnyhug Co-founders

2020

PlayUK 2020
The Value in Indie Art Direction

2019

Holodeck
#36
PT-BR

2018

Making Games is Fun
The Chucklefish Interviews #4

2017

Código de Artista
Game Dev Camp
PT-BR

Construindo Mundos
#13
PT-BR

The Switch Cast
Pixel Perfect

2016

Miçangas
#4
PT-BR

Publications & Exhibitions

2021

Wireframe Magazine
#55

2019

Squared Up! A Pixel Art Zine
Zine

Pixel Vistas ピクセル百景
Book
JP

2018

Power to the Pixel
Exhibition
Brisbane Powerhouse

Articles

2021

GameIndustry.Biz
How to get a job in game art

AKA
Interview

Eurogamer
Have you ever gone to great lengths to save an NPC?

2019

Evening Standard
Ensemble 2.0: Diversity comes in many forms at London Games Festival’s star exhibition

2018

3DVF
Feature
FR